Game
Eternal Hope

8 years ago

Hey, we're creating the concept of a creature that the player will face. Its supposed to be scary and creepy. Which one do you prefer?




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Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?

Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?

*Available now on Steam*

A beautiful journey of love and death.

bit.ly/EternalHope_Steam

"You and your tortoise friend after taking a walk through the cave"

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!

If ScoobyDoo 90s Sness, had married Friday the 13th and they had a child, then that child would be Dead by Dread. Here is some of the news that is made for the closed tests soon. Please gimme your suggestions!

Eternal Hope will have you adventuring with interdimensional beings in order to be reunited with your love. A story of love, life, death, and the peculiar space in between. Will you be playing Eternal Hope? (Free Prologue on Steam)

store.steampowered.com/app/1325880/

Hey Guys! Kinda, we are evaluating some ideas for the pick up, drop and use system in Dead by Dread. We want to make this really simple. It is not the focus of the game to have inventory. So if you have any ideas that can help us, please let us know.

Sneak Peek! Temple of Souls! And we want to thank you the support all these years! <3

Hi Everyone! here a ScoobyDoo (sness) game feature for individual rooms of the our main mansion. So we simply teleporting the players to a room that was projected elsewhere in the main mansion, but in the same scene. Simple and functional for multiplayer