Next up
So, I was working on a temporary thumbnail to replace my temporary thumbnail, only to realise I made it the wrong aspect ratio!
Well, it's no biggie, here's the intended temporary thumbnail in all it's glory!
Hello my economists!
I took quite the break from game development, in order to focus on improving my artistic skills. However, I am making a return, and will be working on merchant quest again!
Here's some unrelated recent art I've been drawing!
After my first ever game (The Jumpless Room) I haven't just been lazying around, I've been experimenting with Unity and making some smaller unpolished projects to test the waters! (here's an example of such a project).
Heya my economists!
I've updated the basic menu UI, I think it looks a lot more lively now than it used to! :D
I also added some placeholder music, I think the game already looks so much better!
Hello there my economists! Here to share some progress on the game!
I've learned from my mistakes, and I want to actually work on having a game to show before I start hyping it up!
...Only got test footage though!
Semi-frequent progress impending!
We are under attack!
Have a good Boi
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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