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We have finally launched!
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443
Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.
Verlet Swing Alpha Testing signup is open! We’ll start sending keys sometime next week. Signup now for a chance at getting one! http://www.flamebaitgames.com/verlet-swing-alpha/
April Fools! So we decided to go third person instead. Also we're turning it into an MMO.
Third Person Swinger Man, A E S T H E T I C editor and more!
The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824
Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.
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