Game
The Cold Trail
1 year ago

Heyo, been a while.

The Cold Trail Demo v1.0.5 is now available. (Update notes in article.)

I was going to hold off on releasing this update, but there were bugs that needed fixin. (Thanks, thesacredlobo.)

Also, the game's no longer on hiatus. woo


cold trail v1.0.5 update notes:

The Big-ish Rebalance

-The damage formula was changed from [Atk/2 - Def/4] to [Atk - Def/2].

-The reason for this was to make buying new equipment more impactful and to make Power multipliers appear more impactful.

-The new formula required quite a few changes, so any adjustments made because of the formula are compiled in this section.

-The player characters all have about 50% more HP.

-Red Potion and Red Mist Potion:

-HP Recovery: 20 -> 30

-Purple Potion:

-HP Recovery: 40 -> 60

-Yellow Potion:

-HP Recovery: 30 -> 45

-The formula for all healing spells has been changed. It is now based on Mnd * Power, similar to most other skills.

-The stat difference between tiers of gear has increased for most equipment. This will matter more in the full game.

-Most enemies have had their HP doubled.

-The Giant Bat has a little less Atk.

-The Castghast has a little less MAtk.

-The Oldtown boss has lower Atk.

-The damage from Bleed has been increased:

-[Agi - PartyLvl/2] -> Agi * 1.2

-The damage from Poison has been increased:

-[Mnd * .5] -> [Mnd * .75]

Map Stuff

-Added part of a tree that was missing in Doya.

Equipment Stuff

-Golem Blade sword:

-Atk: 15 -> 16

-Poison inflict chance: 20% -> 30%

-Price: 190

-Changed the icon for the Drifter Knife weapon.

Skill and State Stuff

Radovan

-Twin Fangs now has a different battle message.

-Old: "Radovan strikes twice!" -> New: "Radovan's sword bites twice!"

-Flash Slash:

-Now inflicts Light-type damage

-Has a different animation.

-Act Spd: +10 -> +20

-Shield:

-Act Spd: 0 -> +5

-It was supposed to be +2 in demo v1.0.4, but i forgor.

-Mira's Steal no longer has a cost.

-Changed a couple of skill names.

-Changed the icon for the Bracing Blow skill.

-Changed the icon for the Reflective Edge skill.

-Dragonleap:

-TP Cost: 40 -> 50

-HighJump duration: 1 turn -> 2 actions

-If hit by a fatal attack midair, the user will now fall and fail to perform the landing attack before dying.

-If killed by slip damage (poison or bleed damage), the user will still attack before dying.

-This is technically a bug, but I haven't figured out how to fix it yet.

-If the HighJump status is removed before the user can attack, the user will fall and fail to do the landing attack.

-Changed the icon for the Blind status.

-Increased the minimum effect duration of Charm from 2 to 3.

Enemy Stuff

-Castghast now has a weakness and resistance.

-Spookum now has a weakness and resistance.

Item Stuff

-HP and MP recovery items now have animations.

-Changed some descriptions.

-Mana Flask:

-MP Recovery: 15 -> 20

Sprite Stuff

-Commander Chadomir got a palette swap. Now he's wearing red!

Map Stuff

-The Oldtown Old House is now bigger and less cramped. Plus, there are a few new things in there.

-Some smaller changes.

Other Stuff

-The default for Master Volume is now 90% instead of 100%.

-Some animations have had excess frames cut off to get rid of a delay between some animations and the effects of skills.

-The battle log is now a little slower.

Fixes

-Bleeding no longer makes enemies immortal in some cases.

-Radovan no longer knows the ABDCEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz skill. (What forbidden texts was he reading...?)



0 comments

Loading...

Next up

These are recolors of RPG Maker MZ assets to make a Black Dragon and Nightmare. Pretty basic stuff, but some may find it useful. Be sure to read the terms of use in the article, though.

The video shows how they look in-game: https://youtu.be/wdU948Oz4ho

I experimented with battle start animations in RPG Maker VX Ace and made a good few of them. I may make more if there's any demand. I could make a tutorial for how to make these, too...

The video shows how they look in action:

https://youtu.be/CNf4qme64cM

I've recently started working on my next project, The Cold Trail. It's about Radovan looking for his brother-in-arms in the untamed tundra.

Feel free to check out the game page if you're interested. I'll have a demo out next month.

the game'll be free :)

Long awaited weekends lay ahead of us☀

A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄

Just workin' on a little something or other here.

Just the first map for my next project. Just a lil' map. Just a lil' thing.

(Game page eventually)

(Made with Time Fantasy assets)

New to Legion Hearts? Here’s what the game is all about.

kyletower 1.0.6 patch notes

Some of the changes here were based on a review on the rpgmaker.net page.

The game is a bit more difficult now, but the XP and Sil pool is larger to compensate.

When you forge into the tundra, it pushes back...

The demo for The Cold Trail is now available!

It features about an hour of content, including a couple of dungeons and an introduction to the story and characters.

Feel free to take a gander if interested.

Brand new graphics to the DEVILnitive Edition! (Yep, that's how it'll be called)

The full version of the Cursed Sword of KYLE is now released!

Now, our somewhat experienced adventurers can complete their quest to deal with a certain troublesome treasure.

The main story is about 4-5 hours long, with some optional stuff here and there.