
Next up
Hi there, welcome to my mobile casual game daily devlog series.
This is day 5 since i started developing my 2nd mobile casual game.
There are 3 tasks i completed today:
- countdown timer
- screen endgame win and lose
- ingame camera position
[GAME 2 DAY 2] I completed 3 tasks:
- snap items to grid
- add more shapes for ingame items
- add color for each items
[GAME 2 DAY 3]
DAILY MOBILE GAME DEVLOG
It's heavy rain here for hours... And I completed 3 tasks:
- level border
- collect items
- level completed
[GAME 2 DAY 4]
Mobile game daily devlog 4:
- logic load levels
- screen ingame
- base ui flow
art comission.
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shadow The Hedgehog X pixel art
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)











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