casual and puzzle mobile game daily devlog

Next up
[GAME 2 DAY 2] I completed 3 tasks:
- snap items to grid
- add more shapes for ingame items
- add color for each items
[GAME 2 DAY 4]
Mobile game daily devlog 4:
- logic load levels
- screen ingame
- base ui flow
Hi there, welcome to my mobile casual game daily devlog series.
This is day 5 since i started developing my 2nd mobile casual game.
There are 3 tasks i completed today:
- countdown timer
- screen endgame win and lose
- ingame camera position
Hi every one.
Welcome to my daily devlog.
It's my first game on this gamejolt.
Follow this page for keep latest update.
Thanks
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Family band complete!
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!














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