Next up
I have been working hardly on this project. I appreciate everyone's patience. I have been really struggling with my depression lately so i apologize for any delay. I promise I have more things coming soon though.
From Now on, A Majority of my posts are Friends-Only comments. Sorry but there's some people out there that cannot understand basic rules of not to beg or disrespect me at times.
I'm starting on scratch again for V1.0 But it's great this time, I Promise.
I have been making signifigant progress on this game recently, and I am planning that there will likely be a teaser next week... Midnight Surviellance plans to release this Halloween, Though, there could be a delay due to lack of development time.
Evolution of the Early Menus
1st Screenshot - Two weeks into development.
2nd Screenshot - Around the same week of the 1st, Just a few days after.
3rd Screenshot - Two weeks later from the 2nd screenshot.
4th Screenshot - Around three weeks after the 3rd.
The one lost Granny Fangame.
I am not working on this one anymore, It has been discontinued since last summer.
And I will cancel out all future Granny Fangames if my recent projects do not do well (This means no Lost Update V1.0, GTAL and GTM V1.1.)
This is V0.6 so far...I'm impressed at myself at the changes i made. In V0.7 will be puzzles, more item interactions, maybe doors too and some other things...
Already working on an update.
There will be 2 new Campaigns in this update
"Accept The Afterlife" and "Free The Curse"
I will also try to:
- Make days/lives
- Pickup and drop + hearing ai
- Subupdate soon with easier helicopter boss for the main campaign
I am reworking the map again, the older ones were tilted.
Here is how i plan to conquer this proj:
1 - Rework map and props
2 - Player control
3 - Start work on doors
4 - Make some objects/events
5 - Granny AI
6 - Release an early access
wish me luck
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