Next up
I still need to finish the puzzle events, Then make Gamemode Scenes, Then Export an APK and show some sort of Release Video or Trailer on my Channel of the Final Beta of TLU Before i begin my development of the main course.
The Betas were just appetizers
Already working on an update.
There will be 2 new Campaigns in this update
"Accept The Afterlife" and "Free The Curse"
I will also try to:
- Make days/lives
- Pickup and drop + hearing ai
- Subupdate soon with easier helicopter boss for the main campaign
I have been making signifigant progress on this game recently, and I am planning that there will likely be a teaser next week... Midnight Surviellance plans to release this Halloween, Though, there could be a delay due to lack of development time.
Evolution of the Early Menus
1st Screenshot - Two weeks into development.
2nd Screenshot - Around the same week of the 1st, Just a few days after.
3rd Screenshot - Two weeks later from the 2nd screenshot.
4th Screenshot - Around three weeks after the 3rd.
This game can only have a mobile port, However for PC users who use Emulators, In this game, You will be able to disable the apperance of the UI, and enable special effects too
Edit: It's only for Emulator. Mobile devices run terrible with it. sorry...
i'm still here, just stressed out...
I've been busy with other games and life itself, which is why it's been a bit since i've worked on this.
and because of lighting issues, i don't think a mobile port is possible (unless you want your phone to explode)
A Lovely Night At Sea
!!! This is Early Alpha V0.6, I already made a V0.5 that beta testers are testing as we speak !!!
In this alpha there is an Outside Area, Interactable Doors and more like that, And Even a Working Main Menu!
This is V0.6 so far...I'm impressed at myself at the changes i made. In V0.7 will be puzzles, more item interactions, maybe doors too and some other things...
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