Next up
Hi Everyone
So I added a Godot shader to the weapon to illustrate it being moved by a force a the player.
Hi everyone
So my logic is that most of the time will be spent running in the in game, so why add dash mechanic to get out of sticky situations.
That what I'm gonna add next after I finish the weapons
HI everyone
I've added a particle effect when an enemy dies
finally finished the health bar.
Hi everyone
Quick gameplay Footage
Hi everyone
So this is my progress so far...
Give it a go its fun
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
Thats how quick an attack can start, so keep your eyes open.
If you like what you see, consider giving feedback would really help improve that game.
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