HI FROM AF'BRO GAMES!
We're really excited to share our first ever game 'ASTEROID ATTACK', now updated to v0.2 with all new POWERUPS. Blast, race and dodge your way past enemies to the pure sound of synth-wave. Check it out at: https://gamejolt.com/games/asteroidattack/503689
Next up
Check out the Play Store Page for our first ever game release 'ASTEROID ATTACK'. Don your game face, warm those thumbs up, and get ready for some intense synth-wave action!
https://play.google.com/store/apps/details?id=com.AFBROSGAMES.As…
Making art for indie games is always great fun :D
We'd love to share some of the art and animations from our co-op platformer 'Two-Can'Do'. We hope you like the fun, squishy art style!
See our devlog for more on the project: https://gamejolt.com/games/two-can-do/511830
UPDATE - Long Time No See
Hi, it's been way too long since we've posted anything here so we thought we'd drop a quick post to explain a few things at let people know about the latest in our game dev journey.
More below or follow us @BITBREW
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
WE LOVE CO-OP GAMES :D
We're super excited to share our latest project 'Two-Can-Do', a small puzzle platformer. This prototype was made in a day for the United Game Jam. Being our first ever jam we'd love to hear what people think.
DEVLOG#1 - So it begins...
After submitted our game 'Two-Can-Do' to the Untied Game Jam we've been thrilled to see so much positive feedback! We plan to continue development and have started a devlog to keep people updated on the state of the game.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
DEVLOG#3 - LevelUp!
Our focus for the week was to build some tutorial levels. However, there's been much less building and more head scratching than we'd like to admit. Despite this we thought we'd share a few screenshots as we test different level sizes.
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