Wow, 7 months really flies. Going into lockdown we were super excited start learning game development, working on our game 'Two Can Do'. It was great to see people enjoying the art and the demo however the mortal enemy of any game dev soon struck.... FEATURE CREEP!
With little game dev experience the game was slowly becoming unmanageable with enough spaghetti code to feed a small army. Following the end of the lockdown progress soon ground to a halt with little time for development.
All is not lost however. Since then we have spent time improving our development skills and are super excited to announce our transition over to @BITBREW where we are working on our new project, 'Skullduggery'!. This transition felt right and we hope to tackle this new project better equipped than we were with 'Two Can Do'. We may come back to 'Two Can Do' in the future but for now we're excited to continue our journey through the development of a new game.
Let's beat the feature creep and see this game finished!
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