4 years ago

UPDATE - Long Time No See

Hi, it's been way too long since we've posted anything here so we thought we'd drop a quick post to explain a few things at let people know about the latest in our game dev journey.

More below or follow us @BITBREW


Wow, 7 months really flies. Going into lockdown we were super excited start learning game development, working on our game 'Two Can Do'. It was great to see people enjoying the art and the demo however the mortal enemy of any game dev soon struck.... FEATURE CREEP!

With little game dev experience the game was slowly becoming unmanageable with enough spaghetti code to feed a small army. Following the end of the lockdown progress soon ground to a halt with little time for development.

All is not lost however. Since then we have spent time improving our development skills and are super excited to announce our transition over to @BITBREW where we are working on our new project, 'Skullduggery'!. This transition felt right and we hope to tackle this new project better equipped than we were with 'Two Can Do'. We may come back to 'Two Can Do' in the future but for now we're excited to continue our journey through the development of a new game.

Let's beat the feature creep and see this game finished!

AFBROS/BITBREW



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Making art for indie games is always great fun :D

We'd love to share some of the art and animations from our co-op platformer 'Two-Can'Do'. We hope you like the fun, squishy art style!

See our devlog for more on the project: https://gamejolt.com/games/two-can-do/511830

DEVLOG#1 - So it begins...

After submitted our game 'Two-Can-Do' to the Untied Game Jam we've been thrilled to see so much positive feedback! We plan to continue development and have started a devlog to keep people updated on the state of the game.

DEVLOG#3 - LevelUp!

Our focus for the week was to build some tutorial levels. However, there's been much less building and more head scratching than we'd like to admit. Despite this we thought we'd share a few screenshots as we test different level sizes.

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Check out the Play Store Page for our first ever game release 'ASTEROID ATTACK'. Don your game face, warm those thumbs up, and get ready for some intense synth-wave action!

https://play.google.com/store/apps/details?id=com.AFBROSGAMES.As…

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

WE LOVE CO-OP GAMES :D

We're super excited to share our latest project 'Two-Can-Do', a small puzzle platformer. This prototype was made in a day for the United Game Jam. Being our first ever jam we'd love to hear what people think.

https://afbros-games.itch.io/two-can-do

DEVLOG#2 - Squash 'n' Squeeze

Time for another devlog! This time we're sharing some animations. To give more life to our squishy friends we've overhauled existing animations and added some new ones such as a fun, bouncy landing animation.

#unity #indiedev

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

HI FROM AF'BRO GAMES!

We're really excited to share our first ever game 'ASTEROID ATTACK', now updated to v0.2 with all new POWERUPS. Blast, race and dodge your way past enemies to the pure sound of synth-wave. Check it out at: https://gamejolt.com/games/asteroidattack/503689