Game
Somewhen

3 years ago

Hi! I'm back! Here's a special key item found throughout the dungeons in SOMEWHEN. Recorded on them are recipes for things that were, are, and ever will be.

Collect as many as you can!




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New main menu and new bust art! The background changes per menu type too!

Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.

Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Not perfect yet, but you get the idea, right?

@Lesma is a Jolter to Watch and a professional pixel artist who enjoys drawing animals and nature! Follow @Lesma before the quest ends on February 18 and you'll get Coins!

Day 3. Save/load screen. Added autosave. Tallied EXP score might be a thing I want to do below the usual Style Level.

Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I AM ON DAY 8. I post daily in other places of my daily gamedev series, but I will post some highlights here like this wonderful fixing of the title screen for the newest version!

Heavily inspired by Kingdom Hearts 2.