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BattleJuice Alchemist
3 years ago

Hi there, I just released a patch for the open alpha playtest of our alchemy RPG! It contains accessibility features, a new aiming system and an overhaul of our ritual magic system. If you want to know more, make sure to check out the devlog below.


Hey everyone,

last week I sneakily pushed a patch for the open Steam playtest but did not have the time to properly tell you about it. Today I pushed another one, version 0.20205, and it is time to talk about it!

Some players were having trouble with aiming their shots in the game, so I thought about controls and accessibility a bit more. I implemented an aiming system that you can use with your mouse exclusively and without hotkeys.

aimingtown_5mb.gif

To improve accessibility even more, I added inputs and changed settings as well as other things so you can now play the game completely without the keyboard. Hotkeys might still be the most efficient way to control your alchemist and nothing prevents you from playing the way you did before the patch.

In order to allow mouse-only play, I tweaked the ritual magic system. After burning a certain amount of a certain ingredient you have to chant a mantra, which was based on alphabetic letters. These letters are now replaced by runes, which can be clicked in a new UI, instead of typed with a keyboard. A second benefit from this is that the rune system makes it easier to translate the game into different languages.

As a consequence of these changes, all quests and riddles related to ritual magic were overhauled, so there are new scrolls with visual riddles to figure out.

screenshotriddlereaper_600px.png
screenshotriddleowl_600px.png

Next week I will add additional accessibility features, but also more content, so stay tuned for the upcoming devlog.

If you want to read the full patch notes or just want to say hi, stop by on our Dicord. Thank you for reading and have a great weekend!

Alain



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