Game
BattleJuice Alchemist

7 months ago

Hey there!

While waiting for Act 2 translations, let’s talk about how we actually craft those dialogs: it’s a collaborative effort with some Arcweave magic to bring the story to life in our "monolog-style dialogs." Check out the devlog below:


keyart_800px.png

Hey folks!

The release of Act 2 for BattleJuice Alchemist is slightly delayed, but in the meantime, I wanted to share some insights on a related topic: the art of dialog writing.

Team Collaboration

Our dialog writing sessions are like cozy gatherings around a virtual campfire. With the whole team we brainstorm the questlines for each story location. While we have a rough roadmap for such a location, it's the collective brainstorming that adds depth and flavor to our storytelling.

Arcweave - Our Storytelling Toolkit

Fellow MegaGrant recipient "Arcweave" is our trusty companion in this storytelling adventure. Think of it as a digital canvas where our narrative takes shape. With its nodes representing plot lines, dialogs, NPCs, quests, events, or basically anything you choose, Arcweave helps us visualize the story less like a novel and more like a hypertext or wiki. This is what the outline for the full story looks like:

storyarc_1500px.png

It is very concise, just one screen from which you can always dive deeper.

Dialogs are written only by myself, not the whole team, but also in Arcweave. Dialogs for a location are organized like this:

dialog_1500px.png

The blue nodes are individual NPCs and their dialogs branch from each one with quests (the yellow nodes) and other events (orange nodes).

Dialog Crafting

Here's the twist: Instead of traditional dialogs, we opt for monologues where NPCs do the talking. The player just chooses one-word replies of our protagonist Juice. This way of writing is a challenge, sure, but it adds a unique flavor to our storytelling and reduces text length. We aim to convey Juice's thoughts and intentions through the responses of the NPCs.

npc_800px.gif

And there you have it! Writing dialogs for BattleJuice Alchemist is a collaborative journey filled with creativity and imagination. Stay tuned for more updates as we continue to shape our story. Until next time, happy adventuring and please don't forget to grab a copy / wishlist, or even leave a review, which really helps us out.

Alain



0 comments

Loading...

Next up

Get ready to speculate, because here comes our April 2024 roadmap, packed with mysterious teasers and some less mysterious updates. I hope you enjoy reading and have a great weekend! Article below

Our latest devlog/roadmap post is live! We've finished building The Well, our next major story location. Meet Clementine, the gardener, and Stan, the scheming salesman. Unlock Act 2 this August for a new desert biome and exciting quests! Article below

We're currently building new story locations for BattleJuice Alchemist, namely a city called The Well. Check out this piece of concept art by our art director Felix!

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Unveiling the final wave of concept art for our desert haven, "The Well". 🌵⛲️ The heart of the bustling oasis is the tavern, where tales are spun over hearty fare and refreshing libations.

LGBTQ+ Game Dev Icons:

Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.

She was inducted into the International Video Game Hall of Fame in 2017.

As the year comes to a close, we want to say thanks for the wonderful support throughout 2024. Looking ahead, 2025 is set to be an exciting year for BattleJuice Alchemist. Wishing you happy holidays and a fantastic new year!

Big news everyone! BattleJuice Alchemist's Early Access now supports 12 languages! The language update also contains a lot of fixes and a bit of secret content, which we will talk about in detail soon. https://store.steampowered.com/app/1384060

Parvati Holcomb is an engineer and party member from the 2019 sci-fi RPG The Outer Worlds. In 2020, GLAAD gave the game a GLAAD Media Award & praised her as "the most prominent example of an authentic asexual character ever seen in a major studio title."

Here comes more concept art for The Well, the new town we are currently implementing in BattleJuice Alchemist. These are two more tiles of the city, namely the makeshift camp of our protagonist, Juice, and the shop of Stan, the local merchant.