Heyy
Chris here
It's been three months of radio silence coming from me, and the one year anniversary of the game went by pretty silently.
Heck, I've even been barely active on discord, where I used to be almost always on in the past.
Anyway, I thought that now would be a good time to talk about the future of the game, the current hiatus, and the one year anniversary.
So without further ado, let's get right into it.
So umm yeah.
I've made the decision to continue postponing the development of the game.
I'm in the middle of some intensive therapy, and I really don't have the time or energy to do anything on the project right now.
However, _There is some good news._
I'm slowly getting where I want to be mentally, and I'm on the halfway mark of my therapy.
In another three months, I'll be able to continue development of the game.
_However_, it's been a year since development on the game started.
Originally, the game started out pretty small-scale, and was supposed to be a birthday present for one of my friends (who later became the co-creator of the game).
However, over time I started enjoying working on the game more and more, and soon, it had become my main project.
That was when I decided to take things to a bigger scale, and redo the entire thing.
Anyway, for the one year anniversary of Samuel's Holy Quest, there's going to be a short gameplay demo, around 15 - 30 minutes long.
I'll be working on it in my spare time, when I have the energy to work on it.
So, please look forward to that :>
Anyway, that's all for now.
Chris Zflenki
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