In this update, I focused on improving the hitbox system.
Now the Hitbox system is very detailed.
Hitboxes have been fixed in all obstacles
Obstacles that were too high were adjusted to the player's character
In this update, I focused on improving the hitbox system.
Now the Hitbox system is very detailed.
Hitboxes have been fixed in all obstacles
Obstacles that were too high were adjusted to the player's character
I accidentally deleted the post from July 27 describing what's new in "GUI Update" 1.2.0 Unfortunately, I do not have a backup. I'm very sorry :(
The game will officially be moved from a 4:3 resolution to a 16:9 resolution. The update will most likely arrive tomorrow.
Hi! The update has been officially postponed. I decided there was no point in doing an update where almost nothing has changed. There will be a major update in the near future, including the previously promised 16:9 screen
Another house i made long time ago.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
"Our work is never over" they said.
Why walk when you can jump?
a drawing I did because I was bored😪. But I love how it turned out.😊
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
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