In this update, I focused on improving the hitbox system.
Now the Hitbox system is very detailed.
Hitboxes have been fixed in all obstacles
Obstacles that were too high were adjusted to the player's character
In this update, I focused on improving the hitbox system.
Now the Hitbox system is very detailed.
Hitboxes have been fixed in all obstacles
Obstacles that were too high were adjusted to the player's character
I accidentally deleted the post from July 27 describing what's new in "GUI Update" 1.2.0 Unfortunately, I do not have a backup. I'm very sorry :(
The game will officially be moved from a 4:3 resolution to a 16:9 resolution. The update will most likely arrive tomorrow.
Hi! The update has been officially postponed. I decided there was no point in doing an update where almost nothing has changed. There will be a major update in the near future, including the previously promised 16:9 screen
Bandana Dee the Dream Friend
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Strange Umbrella
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
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