11 months ago

Hmm, thinking about how best to make Goblins interact with each other


Can probably reuse the code for finding Chairs.

Will need to add a variable to store the Goblin, I could reuse the one for storing the current Chair, but that might cause issues since they have different variables.

I should add Chatting to the State Machine, along with a new Sub-State for different parts of the chatting actions.

Maybe add the Emotes to the system that lets them jump and spin (as used in the Support Statue Parade)

If a Goblin is Wandering or Idle, find another Goblin who is free, assign each other as interacting, approach them, face each other, then do a random Chatting action.

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I was working on showing Spelunky stuff, but turns out I didn't fix that surface bug, so back to trying to do that.

Current theory is that the surface is being destroyed and a path is being drawn instead?

>:| One day I'll figure out why this square edge happens.

Happy New Years everyone! I hope you're all having a great one!

ヾ( ˃ᴗ˂ )◞ • *✰

IT'S FINALLY HERE!

WOAH!

yes... Spiritwell is still being worked on...

urgh why it gotta rain i want grass cats!

Ok, I think I've settled on something I'm happy with for the Spelunky Menu. Just gonna test it, then go have my stupid little walk and catch some Pokemon. Gonna be so cold

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

https://t.co/kDqjgqs2UU

Spelunking update so far. Added new Events, updated the fade out/in, added loot lists. Still a few things to fix and improve like the UI.

For some reason image_speed is not always updating.