1 year ago

Hmm, thinking about how best to make Goblins interact with each other


Can probably reuse the code for finding Chairs.

Will need to add a variable to store the Goblin, I could reuse the one for storing the current Chair, but that might cause issues since they have different variables.

I should add Chatting to the State Machine, along with a new Sub-State for different parts of the chatting actions.

Maybe add the Emotes to the system that lets them jump and spin (as used in the Support Statue Parade)

If a Goblin is Wandering or Idle, find another Goblin who is free, assign each other as interacting, approach them, face each other, then do a random Chatting action.

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Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.

Also added Shells and Glass Bottles.

Hmm, trying particles with my magic system. I don't think they really work with the Static Shocks spell.

Also adding a lighting effect, but it doesn't apply to the particles.

I tried, but the offset isn't updated Hmm.

Now I have Fireballs!

This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!

Got around to adding some blending between the Beach and Desert now i should probably populate the Beach with some things to make it a bit nicer to look at!

Will do tile variants like I have for Grassland, but I'd like objects to interact with too.

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Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

I now have Magic!

kinda.

Another month down, and another chunk of game done! I hope you're all doing well and having a great new year so far!

I don't feel like I got as much done as last month (weird since that was holidays XD) but I'm happy with my progress!

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.