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11 months ago

Hmmm, changed how NPC's movement code works.

I've put it through the SystemTimer which reduces them to actions once per second. Seems to work with 100 Goblins?

There is delay between them stopping and their animation stopping might have missed a variable




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>:| One day I'll figure out why this square edge happens.

Spelunking update so far. Added new Events, updated the fade out/in, added loot lists. Still a few things to fix and improve like the UI.

For some reason image_speed is not always updating.

WOAH!

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

urgh why it gotta rain i want grass cats!

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

Happy New Years everyone! I hope you're all having a great one!

ヾ( ˃ᴗ˂ )◞ • *✰

I was working on showing Spelunky stuff, but turns out I didn't fix that surface bug, so back to trying to do that.

Current theory is that the surface is being destroyed and a path is being drawn instead?

Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Well I manage to get a couple shinies in the car ride back from lunch so not too bad! Also, here's some TCG Pocket cards I got recently!