4 days ago

HMMM. My plan to update the UI for Converter Devices has hit a snag.


I don't like the idea of having a list of things that it can make, at least not having a list with multiple entries for the same Product (different source item).

So to use my Inventory UI with it I'm going to have to add a new aspect to the Inventory UI to show the Product...

hmm hmm hmm

This is where I got to smushing exiting menu code together. It's not as uniform as I was hoping, I think I need to rework how the menu options are are stored as well as the amount selected.

monstisla2263.gif

Pressing the action button at the "Are You Sure" should take you to back to the first part of the menu (also missing) which will show the Input Item being changed into the Output Item (if the device has enough fuel to work.)

Think I'll change the Item info text to be the Output item info when on that screen.

Gonna sleep now though. Have a good one everyone!



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Welp, I ended up working on the Save file system instead I got it updated to work with the Converter Devices update...but getting it to work with the NPC/Player changes is being difficult For some reason it's not applying the values >:/

Edit...wait it is?

I've got the UI done for the Converter Devices, and it I think my code for how they actually work is all in order too!

gon slep

URGH

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Fought 3 Legendary caught 1

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Happy Sunday everyone! I hope you're all well! I got fed, had a nap and now I'm gonna get back to Game Dev.

You know what that means...Drawing UI!

Please look after yourselves and have a wonderful week!

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OMGOSH! Shiny Shadow Beldum!

I think I'm done? This is all working as intended. Unless I've forgotten something? Meh, I need food. This will do for now! Next up, reworking the Crafting UI!

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Yea, definitely time for a Converting/Crafting UI overhaul Gonna make it smaller, and more more intuitive

Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]

Swapping to use the Modular InventoryUI from Fishtank etc will fix it!