The second half of this year has been spent basically remaking the game from scratch with many improvements.
We hope to be able to release the second private build of the game in January 2025, if the game looked decent to you before, now it will look flawless. After redoing much of the art and replacing assets, missing game mechanics in the first alpha build have been added to the core gameplay, we have also ported the game from Game Maker: Studio 1.4 to GameMaker (Studio 2.3), this brought some problems with things, which had to be reprogrammed from scratch, but in the end everything turned out well.
The one who has had the most work is me, since in addition to programming I have to do art, direct everything, and I also make some music, I swear porting the game to a new engine was a nightmare.
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