Game
FinLab
5 months ago

Hotfix 1.1.1

- Fixed bred genes not applying visually on fish on newborns or bought fish.




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Working on post-game content. After completing post game content you'll be able to unlock ultra rare content, such as this new water type and it's prehistoric aquatics.

I had some really hard difficulties figuring out the code for this. There was a lot of issues. I ended up just duct taping code from the first game cutting all 2.5D stuff + adding new stuff. Also this showcases BLJ for good measure lol (sorta a bug)

I think I have a bit too much fun writing the wiki. Shoutout to the 5% of players that read all of this lol.

Smaller fish pack, contains the mummyfish and the anubisfish, + a new water + a pyramid decor + a new theme.

Working on Mario 64 style slopes. Would love to make slide levels. But I noticed my movement felt like crap when actually platforming. Time to fix that! Subtle changes so far. Also testing speeding up as a separate keybind than bound to spin.

The movement system in the previous project (Unity) was heavily geared for 2.5D and would require major updates to adapt to full 3D so I remade the entire Godot system in Unity from scratch. + An outline shader test

The post-game prehistoric pack is done, it still needs to be unlocked without cheats, but I'll get to that. Also might tweak the theme color a bit.

WIP of a space pack (unrelated to the cosmic fish)

Went on a really big side quest today with audio, but audio is fine for now. I have decided to give my core mechanic a little experiment. So I've been setting up the systems for it. Portals felt right.