
Next up
Non-artist attempts an RPG protagonist. An actual artist could do this faster and better but anyways. Now I gotta redo all of my animations.
Taking things very slow, and I'm still testing the waters (no pun intended). Also have had some more important life things come up. But a proper camera system, and general visual improvements. I want you to be able to follow individual fish too.
merged my sims build mode thingy with my A* test. Really cool to see the two systems interact very well together. There's probably some edge cases but I'm pretty happy with this.
Working on my 2d art skills, threw together this simple top down demo. I have a vague idea for a game I want to prototype. It's setup in a way where I can easily swap the sprites of each body part, good for armor, hats, etc.
Fully procedural fish material. Could still be expanded but this will make genetics a lot more built in rather than just being a hacky stat increase + markings. Still exploring this.
Progress. It looks a bit less crappy now.
Ranged and melee combat. Lots of parameters to tweak for different weapons. Eventually I might move it into a big data structure if I end up continuing this.
Took me way too long to remake the animations, but here she is.
Hey all, I went a bit silent because I ended up hitting a bit of a burnout. I tried out a couple different side projects that I've been silent on here. Now I'm testing some things and tech for a sort of "re-imagining" of FinLab. (No promises yet)
That's absolutely wild. 3 solo games and one collab later, here I am. Glad to make GameJolt my home!











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