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And here is the promised combat animation. Its testing, refinement and polishing of individual elements are in progress. How do you like it?
Today the improvement is small, but useful. I slightly improved search algorithms, energy consumption for this good for survival endeavor and the effect of using scrap materials
Introducing Lessaria: Fantasy Kingdom Sim
Players familiar with the Majesty series will find the cherished concept of indirect hero control through the system of royal edicts.
Finally, I developed new visuals and combat mechanics in Lost Scavenger. The screen for now, there will be animation soon :)
Hi, guys! My survival turn-based game Lost Scavenger is finally out in early access on Steam! There's a lot of work to do, but I'm sure that my small community will help to get through all obstacles and Lost Scavenger will be released as planned.
Today the improvement is small, but useful. I slightly improved search algorithms, energy consumption for this good for survival endeavor and the effect of using scrap materials
Today the improvement is small, but useful. I slightly improved search algorithms, energy consumption for this good for survival endeavor and the effect of using scrap materials
Hi everyone! I continue developing roguelike survival Lost Scavenger and I'd like to share one of the first quest which will be at the start of the game, answer options and perks checks.
https://store.steampowered.com/app/1571160/Lost_Scavenger/
I've made several types of containers and clothes which allows to carry different quantity of items.
Healing several injuries with materials at hand. Medicine is one of the most important mechanics in Lost Scavengers if you want to survive at least more than 5-10 minutes in game.
https://store.steampowered.com/app/1571160/Lost_Scavenger/
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