Game
UNDERTALE: CALL OF THE VOID [OFFICIAL]
4 months ago

Hotfix v1.2.0


Bug Fixes:

  • Fixed an issue where the KARMA bar did not fade in properly if the player goes to the next attack too fast after the intro;

  • Fixed an issue where the KARMA depletion rates were restored after colliding with a blue bone without taking damage;

  • Fixed an issue where if the player heals too fast right after the attack ended the text blitter didn't activate, resulting in a softlock;

  • Fixed an issue where players could get stuck out of bounds in the final attack of Phase 3C

  • Performance problems releating the controler object are now fixed.

Improvements:

  • Phase 2's first attack final part is better telegraphed;

  • Phase 2's second attack has been balanced to not rely purely on precision;

  • Phase 2's final attack has also been balanced: the Gaster section no longer relies too much on RNG, and the Papyrus section is less dependent on precision;

  • Shield animation is now fasters to be more responsive to the player input;



8 comments

Loading...

Next up

DEVLOG - 002

FNF because why not?

beep

If Undyne's Faux Battle was actually a Real Battle

The demo is releasing on September 2nd.

Time to work with two enemies.

Wave.

Phase 3a is complete.

Since i've been not posting something for a while (and school decide to torture me), hear some stuff i worked on in past few days.

DEVLOG - 003