Bug Fixes:
Fixed an issue where the KARMA bar did not fade in properly if the player goes to the next attack too fast after the intro;
Fixed an issue where the KARMA depletion rates were restored after colliding with a blue bone without taking damage;
Fixed an issue where if the player heals too fast right after the attack ended the text blitter didn't activate, resulting in a softlock;
Fixed an issue where players could get stuck out of bounds in the final attack of Phase 3C
Performance problems releating the controler object are now fixed.
Improvements:
Phase 2's first attack final part is better telegraphed;
Phase 2's second attack has been balanced to not rely purely on precision;
Phase 2's final attack has also been balanced: the Gaster section no longer relies too much on RNG, and the Papyrus section is less dependent on precision;
Shield animation is now fasters to be more responsive to the player input;
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