Improved assets.
Changed artstyle.
Added water tileset.
Hour 4: Goblins and graphics
Hour 5: Better combat, more goblins, new assets
Hour 2: Graphics and camera
Hour 1: Turn begins
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
New Teasers!
Updated combat system
Blender eevee render from the upcoming Video Pt. 2
If you really like my work, please give some support by buying me a cofffee!
0 comments