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171
1 year ago

How "Behaviors" work in Clickteam.


NOTE:

I don't know if you need the Clickteam Fusion 2.5+ Addon or the Developer Version to access this feature. I actually recently found out about the feature myself, hehe.



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The first Tall Hayami encounter cutscene WIP

Plus, now the bathroom has a light switch, spooky~

I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

If I'm not the coolest GameJolt Creator, may God strike me down right now!!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Early birthday present, weeeeee

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

Encounters

Instead of Tall Hayami having an "Interaction scene" like the other characters, she'll have "Encounter scenes".

7k Soon..

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!