Game
Somewhen

5 years ago

How informative!




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Changed the battle UI drastically again--hopefully for one of the last times!

It's summer! I want to do summer related things! Why not take a dip? I think Idyll wants to get a snack. He's had a long day at the beach.

Ha! Heh! Heh! Ha! It's over!

The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.

Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!

LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.

Baseball, huh?

WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!

The 6 main characters in SOMEWHEN. It's about time!

Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!