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Deep in space on a nearly abandoned space station something has gone horribly wrong. Explore the environment and try to figure it all out. You're on your own, the choices are yours to make, the consequences are yours to bear.
First time working on pathfinding, it's really satisfying now that it works
Cloud time!
So it only took a year of the worst art block I've ever experienced but I'm finally working on this properly. Here is a first look at the visual style. I'm finding that this isn't going to be what I'd initially imagined, but hey, maybe that's okay.
Another house i made long time ago.
Shadow The Hedgehog X pixel art
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)












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