Game
FNaF World XL
5 years ago

How should challenger encounters be handled after they appear? (Asking since it might not be worth the effort to un-break the challengers/mini bosses messing up other battle encounters.)


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Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

How about we change things up?

Suppose it's rude to come back doing polls without showing some sort of progress for it.

The more things change, the more they stay the same.

That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.