5 years ago

https://sketchfab.com/models/da014767869b4edbb630931629a8fde9

Inspired by the Balinese Culture this is my interpretation of Hanuman, The Monkey King.
All Sculpted and modeled in Blender, textured in Substance Painter and rendered in Marmoset.


The Monkey King - 3D model by Dani Marti (@danimarti) [da01476]
Inspired by the Balinese Culture this is my interpretation of Hanuman, The Monkey King. His weapon is a Keris, both weapon and spiritual object, the Keris is considered to possess magical powers. For this weapon is very important the blade, the handle ...
https://sketchfab.com/models/da014767869b4edbb630931629a8fde9/embed?autostart=1


5 comments

Loading...

Next up

Lighting, scale, and mood guide players into a world of mystery.

No Lumen. No Nanite. Just global illumination, LODs, and optimized geometry—crafted for performance and atmosphere.

Are you ready for your next adventure?

Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.

Follow it, and you might just uncover something special. Exploration will be rewarded.

Built a cool system for Lobo that smoothly transitions gameplay → cinematic moments → back to gameplay! Perfect for dramatic actions like bridge jumps or sliding through gorges. Pick actors, animations & camera angles easily! 🎮

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Designing Levels That Tell Stories I'm always looking for ways to add variety to my levels—making them fun to explore, full of surprises, and visually rich with storytelling. In Lobo, every path has a purpose, and every obstacle has a story behind it.

And what is an Endo without its suit

Heavy attacks come at a cost.

In Lobo, using brute force puts enemies into aggro mode — drawing their full attention and making the fight harder. Sometimes charging in isn't the best move… or is it?

Disclaimer: Don’t watch if you have motion sickness 😅

Unreal’s first-time shader stutter? I made a tacky fix in Lobo: a hidden camera rides a spline through tricky spots, preloading all shaders. Player sees nothing. Game runs smooth. 🎩✨

ok im not doing more of these

Maybe you can block enemy attacks... But if you run out of stamina? You’re stunned. Time it perfectly though, and you trigger a counter that knocks enemies back—giving you space to reposition or fight others.