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203
4 months ago

No mocap, no actors. Just a solo-dev workflow using facial animations and lipsync to bring dialogue and characters to life in Lobo. AI voices for now, real actors later.




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Adding keyboard + mouse support to The Wolf in Me playtest.

Controller-first design, so seamless switching between mouse, keyboard, and controller has been a fun challenge.

All prompts update instantly.

Lobo is now The Wolf in Me. A narrative-driven action game about losing control. The Steam page has been fully updated. Wishlist now https://store.steampowered.com/app/2486160/The_Wolf_in_Me/

After years of development, the first prototype of the transformation is finally working.

Still a lot to polish, but it’s exciting to see it in motion.

Lobo is a narrative driven action game about struggling with the beast inside you.

Welcome to your new vampiric life in the magical town of Moonlight Peaks. Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! 

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New inventory UI redesign for my game.

Inventory and equipment now share one screen, built to make decisions faster and easier.

Compare gear, check stats, view level and attributes, and instantly see how items affect damage and armor.

Sovereign Tower is part of #NextFest! Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG.

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This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

@PQubeGames ' K-pop Idol Stories: Road to Debut is the ultimate crossover between K-pop and Life Simulation!

Lead your group to stand out and conquer the hyper-competitive music scene.

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In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.