Next up
After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
Spectre: Harbor Area and various other work in progress related things discussed in this article.
New custom hair and face textures for spectre.
West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563
Alpha Version of the Apothecary Levels. Some jank is to be expected.
Timestamps:
Dialog System : 0:14
Gathering Hidden Items: 02:26
Nightclub: 05:44
Minor Fire Fight: 06:44
Entering the church: 11:56
Exclusion Zone : 14:00
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.
Alpha tests, slow but steady progress ... still here! :)
Feel free to read whats new.
First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)
0 comments