This week the world has started to become alive. The focus was to develop the overworld map, it’s locations, people and zones. I begin with developing the islands and water that would surround them. I wanted the water to have a very icy feeling to it. Therefore it needed a lot of animation to pull off an icy sea.
After that, I moved my attention to the mainland and began to develop the villages. I was in between using tiles or hand drawing everything. In the end, I did a mixture. Houses and locations were hand-drawn. Meanwhile, trees, rocks etc used tiles. Basically, things that could be repeated without the player noticing much. I think the end result of this is pretty effective.
From here it’s to developing the 5 levels inside the first town that the player can explore.
This week I tested a new system on my social media platforms, by posting at least every 2 days with whatever art or stuff I had down. I felt it was really helpful in sharing what my creative process was, and also a good motivation to get this art done. So, I’ll continue it next week. Let me know your thoughts?
Thanks for reading!
Helps a lot, see you next week!
0 comments