For the last few weeks, I have been working on adding new environments to the game. The latest of these environments is the Forest. While not the most original location, it is important in helping glue the world together. It will mostly be used as a crossroads between locations, and to give the player areas they can perform battles.
To help give off the feeling of a large environment, I put over a week of development into the background. This was to ensure to give off that feeling of being deep in a forest, and that all the sprites blended correctly.
Overall, I’m pretty happy with the outcome! What do you think?
Next up
Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff
This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.
Introducing “Verbal Void”
The new name for An Aspie Life: Beginnings!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
So what development got done this week? Well, the focus has been on finishing off the new character art.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
A new update as to what has been going on... Award Winner!
This week the focus was on balancing the game’s character statistics and adding locked Trap Doors.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
This week I've drawn some new Mega Attack preview sprites!
0 comments