For the last few weeks, I have been working on adding new environments to the game. The latest of these environments is the Forest. While not the most original location, it is important in helping glue the world together. It will mostly be used as a crossroads between locations, and to give the player areas they can perform battles.
To help give off the feeling of a large environment, I put over a week of development into the background. This was to ensure to give off that feeling of being deep in a forest, and that all the sprites blended correctly.
Overall, I’m pretty happy with the outcome! What do you think?
Next up
New MEGA Attack - Power of love!
A new update as to what has been going on... Award Winner!
Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
This week the focus was on balancing the game’s character statistics and adding locked Trap Doors.
Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!
This week I've drawn some new Mega Attack preview sprites!










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