For the last few weeks, I have been working on adding new environments to the game. The latest of these environments is the Forest. While not the most original location, it is important in helping glue the world together. It will mostly be used as a crossroads between locations, and to give the player areas they can perform battles.
To help give off the feeling of a large environment, I put over a week of development into the background. This was to ensure to give off that feeling of being deep in a forest, and that all the sprites blended correctly.
Overall, I’m pretty happy with the outcome! What do you think?
Next up
This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?
Welcome back to another #sceenshotsaturday update!
This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
So what development got done this week? Well, the focus has been on finishing off the new character art.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @BubblyRee ![]()
to open today's slot on the calendar.
A new update as to what has been going on... Award Winner!
Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This week the focus was on balancing the game’s character statistics and adding locked Trap Doors.










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