For the last few weeks, I have been working on adding new environments to the game. The latest of these environments is the Forest. While not the most original location, it is important in helping glue the world together. It will mostly be used as a crossroads between locations, and to give the player areas they can perform battles.
To help give off the feeling of a large environment, I put over a week of development into the background. This was to ensure to give off that feeling of being deep in a forest, and that all the sprites blended correctly.
Overall, I’m pretty happy with the outcome! What do you think?
Next up
This week I've drawn some new Mega Attack preview sprites!
This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?
Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!
This week the focus was on balancing the game’s character statistics and adding locked Trap Doors.
Lace fight was hard.. on my feelings...
So what development got done this week? Well, the focus has been on finishing off the new character art.
New MEGA Attack - Power of love!
@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!
Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196
Follow them before the quest ends on October 21 and you'll get Coins!
Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!
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