https://www.youtube.com/watch?v=3W_us_DPOvo
Hey there people!
You know how last time I said, I wasn’t going to die?
Well, guess I did in the end lol!
Anyway, hello there again, I’m back now that Uni has settled down! And what’s even better, is with a game that’s almost HALF DONE!
Next up
So what development got done this week? Well, the focus has been on finishing off the new character art.
Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff
Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!
This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.
This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?
This week the focus was on balancing the game’s character statistics and adding locked Trap Doors.
A new update as to what has been going on... Award Winner!
Introducing “Verbal Void”
The new name for An Aspie Life: Beginnings!
New MEGA Attack - Power of love!
Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!
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