https://www.youtube.com/watch?v=41crM6WxuN8
Gotta balance a lot of the volume and the transition between each phases of the chaser sounds.
The music changes based on how close he is to you and how aware he is of your presence.
He's still a bit of a moron but i'll iron his quirks out in time.
Next up
I've been making graphics mostly so here's a preview about how i imagine the majority of the stuff to be
Working on the combat mechanics, a lot of it working now, so I can start getting closer to a demo and making the game prettier graphics wise.
The demo is pretty much done, but taking my time with polishing, testing and preparing :) Here's a taste gif.
The new cover art for the game :) Hope you guys like it.
And with this animation, this segment of the game is done, now to focus on graphics and audio setup :)
Working on all the demo content cutscenes, and finally arrived at the first gameplay section, which will feature some action :) The graphics are not fully realized, but this is for context purposes only.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
0 comments