https://www.youtube.com/watch?v=41crM6WxuN8
Gotta balance a lot of the volume and the transition between each phases of the chaser sounds.
The music changes based on how close he is to you and how aware he is of your presence.
He's still a bit of a moron but i'll iron his quirks out in time.
Next up
Working on the combat mechanics, a lot of it working now, so I can start getting closer to a demo and making the game prettier graphics wise.
I've been making graphics mostly so here's a preview about how i imagine the majority of the stuff to be
And with this animation, this segment of the game is done, now to focus on graphics and audio setup :)
The new cover art for the game :) Hope you guys like it.
The demo is pretty much done, but taking my time with polishing, testing and preparing :) Here's a taste gif.
Working on all the demo content cutscenes, and finally arrived at the first gameplay section, which will feature some action :) The graphics are not fully realized, but this is for context purposes only.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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