With the core mechanics all implemented, I’ve now turned my focus onto polishing up the code and fixing bugs. In order to do this, I have moved over to GameMaker Studio 2 and abandoned the old engine. This has led to a few capability issues between the project files. But that is why I am doing it right now while I am polishing the game.
The benefit of moving to the new engine is a better debugger. Along with better performance in the game. I hadn’t moved until now because I so used to the old engine.
When it comes to the game, these last 2 weeks I’ve been adding a lot of environmental effects to give the world life. Such as day-night cycles, dynamic plants, dynamic shadows, and the list goes on and on. This is all in an effort to help immerse the player into the game’s world. As that is the goal of any game, especially one with such a large and detailed environment.
Finally, just this week I have released the first Devlog on An Aspie Life Beginnings. So you can check that out here https://www.youtube.com/watch?v=tryWDWqWdw0&t. The plan is to release a new Devlog ever month.
On top of this we just have just opened a new discord server for An Aspie Life and other games we have made. discord.gg/h3vcqpH
See you all next time!
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