https://www.youtube.com/watch?v=AHp4brdAGO8
DETERMINISTIC overlap collision detection in Unity! One more step toward #GGPO in Pocket Fighter EX!!
Note: Yellow box = overlap detected. Moving circle & boxes detect as one complex shape (rigidbody). No physics, just overlap. #madeinunity #gamedev #fgc
Next up
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Simon SCVIV sprite rip coming along.
More progress on Nathan Graves CotM sprite rip.
HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port 👇 (Works on SteamDeck too!)
More progress on Simon Super Castlevania IV sprite rip.
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
I'm feeling very bad this week so there may not be many updates on things.
Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!
Still working on the Simon and Nathan sprite rips. Simon is almost done I think.
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