I’ve decided to ditch the first person template, because I wanted more freedom and thought that modifying things will take more time than building them up from the ground.
For the first iteration I wanted to focus on movement, so at first I’ve made a very basic movement system (walking/jumping/looking around).
Then I added wall climbing and wall running mechanics. You can see both in the video. They are not yet perfect and there are some hickups.
The wall climbing doesn’t look very clear, probably because I stick character too close to the wall, so your FOV becomes super-limited.
The wall running has more flaws. For starters, the time is not limited - but I’m deciding now wether I should allow for infinite wallrun, but limit the length of the runnable walls in the game, or I limit the time. And the game doesn’t understand wether you’re actually decided to run on the wall or just accidentally jumped near one 😅 I don’t think I’m gonna waste precious time (I really have very few of it) polishing them and begin constructing other mechanics, leaving polishing closer to the alpha.
Other than that, it looks quite okay to me. I’ve given it to couple of my friends and they say the controls feel pretty natural and intuitive - so that’s a good thing.
Next up - more platformer mechanics, I guess. Oh, and I also had a compelling idea about what this game is actually going to be about and the structure of it, like, how levels are gonna be connected and all that. But I’ll save it for future posts.
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