Game
Project "Panic Attacks"
7 years ago

https://www.youtube.com/watch?v=bsVlMycrCbg

So, I've redone everything...


YouTube
https://www.youtube.com/watch?v=bsVlMycrCbg
youtube.com

I’ve decided to ditch the first person template, because I wanted more freedom and thought that modifying things will take more time than building them up from the ground.

For the first iteration I wanted to focus on movement, so at first I’ve made a very basic movement system (walking/jumping/looking around).
Then I added wall climbing and wall running mechanics. You can see both in the video. They are not yet perfect and there are some hickups.

The wall climbing doesn’t look very clear, probably because I stick character too close to the wall, so your FOV becomes super-limited.
The wall running has more flaws. For starters, the time is not limited - but I’m deciding now wether I should allow for infinite wallrun, but limit the length of the runnable walls in the game, or I limit the time. And the game doesn’t understand wether you’re actually decided to run on the wall or just accidentally jumped near one 😅 I don’t think I’m gonna waste precious time (I really have very few of it) polishing them and begin constructing other mechanics, leaving polishing closer to the alpha.

Other than that, it looks quite okay to me. I’ve given it to couple of my friends and they say the controls feel pretty natural and intuitive - so that’s a good thing.

Next up - more platformer mechanics, I guess. Oh, and I also had a compelling idea about what this game is actually going to be about and the structure of it, like, how levels are gonna be connected and all that. But I’ll save it for future posts.



0 comments

Loading...

Next up

Over the course of the past week I'vebeen working on "invisible" things. And now I'm actually preparing a prototype build, because I really need feedback. Read more below: #gamedev #indiedev #solodev #indie #madewithunreal #ue4 #unrealengine

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

brung back my old oc plus a new one

...they don`t have names yet tho

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.