Game
Project "Panic Attacks"
7 years ago

https://www.youtube.com/watch?v=bsVlMycrCbg

So, I've redone everything...


YouTube
https://www.youtube.com/watch?v=bsVlMycrCbg
youtube.com

I’ve decided to ditch the first person template, because I wanted more freedom and thought that modifying things will take more time than building them up from the ground.

For the first iteration I wanted to focus on movement, so at first I’ve made a very basic movement system (walking/jumping/looking around).
Then I added wall climbing and wall running mechanics. You can see both in the video. They are not yet perfect and there are some hickups.

The wall climbing doesn’t look very clear, probably because I stick character too close to the wall, so your FOV becomes super-limited.
The wall running has more flaws. For starters, the time is not limited - but I’m deciding now wether I should allow for infinite wallrun, but limit the length of the runnable walls in the game, or I limit the time. And the game doesn’t understand wether you’re actually decided to run on the wall or just accidentally jumped near one 😅 I don’t think I’m gonna waste precious time (I really have very few of it) polishing them and begin constructing other mechanics, leaving polishing closer to the alpha.

Other than that, it looks quite okay to me. I’ve given it to couple of my friends and they say the controls feel pretty natural and intuitive - so that’s a good thing.

Next up - more platformer mechanics, I guess. Oh, and I also had a compelling idea about what this game is actually going to be about and the structure of it, like, how levels are gonna be connected and all that. But I’ll save it for future posts.



0 comments

Loading...

Next up

Over the course of the past week I'vebeen working on "invisible" things. And now I'm actually preparing a prototype build, because I really need feedback. Read more below: #gamedev #indiedev #solodev #indie #madewithunreal #ue4 #unrealengine

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

2d lighting experiment

Colorful Fox

Happy Late Easter!

:] me sigue sin gustar

:] I still don't like it

Tomorrow I'll be releasing another game (in collaboration with my friend): Errevale Fall, a short visual-novel hybrid following the story of the monster hunter Leiana and the final days of the town of Errevale. Check out the gameplay trailer here!

Recently, I implemented "carriable boxes". This will open lot of puzzle possibilities. Those boxes need to collide and interact with environment also if they are carried by player. This is a test level where I tested lot of edge cases of such collisions.

Among us x Fnaf, For a project that I'm working with a team doing, which is six nights with Among us, it's like an idea of ​​what I would like the animatronics and crewmates to see

Adorned in her appropriately cubey attire, Gable brandishes a legendary blade.

I finally get to post this for April Fools! :D

Full size: https://t.co/Lx6lzq8Z5L?amp=1 (5120 x 2880)