Game
Project "Panic Attacks"
7 years ago

https://www.youtube.com/watch?v=bsVlMycrCbg

So, I've redone everything...


YouTube
https://www.youtube.com/watch?v=bsVlMycrCbg
youtube.com

I’ve decided to ditch the first person template, because I wanted more freedom and thought that modifying things will take more time than building them up from the ground.

For the first iteration I wanted to focus on movement, so at first I’ve made a very basic movement system (walking/jumping/looking around).
Then I added wall climbing and wall running mechanics. You can see both in the video. They are not yet perfect and there are some hickups.

The wall climbing doesn’t look very clear, probably because I stick character too close to the wall, so your FOV becomes super-limited.
The wall running has more flaws. For starters, the time is not limited - but I’m deciding now wether I should allow for infinite wallrun, but limit the length of the runnable walls in the game, or I limit the time. And the game doesn’t understand wether you’re actually decided to run on the wall or just accidentally jumped near one 😅 I don’t think I’m gonna waste precious time (I really have very few of it) polishing them and begin constructing other mechanics, leaving polishing closer to the alpha.

Other than that, it looks quite okay to me. I’ve given it to couple of my friends and they say the controls feel pretty natural and intuitive - so that’s a good thing.

Next up - more platformer mechanics, I guess. Oh, and I also had a compelling idea about what this game is actually going to be about and the structure of it, like, how levels are gonna be connected and all that. But I’ll save it for future posts.



0 comments

Loading...

Next up

Over the course of the past week I'vebeen working on "invisible" things. And now I'm actually preparing a prototype build, because I really need feedback. Read more below: #gamedev #indiedev #solodev #indie #madewithunreal #ue4 #unrealengine

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regional Bulbasaur. #Pokemon

not the greatest house, but it's a house! :D

Got some fun collectibles in our game, Path of Kami!

ooh yes..

Super Sonic Pixel art.