https://www.youtube.com/watch?v=d_CRjcUHuSw
Here's a preview of what I've done so far for the VR build of CLYDE, it's still early but a version will be available soon!
Sorry for the lack of sound, I didn't realise that it wasn't recording it.
Next up
Hey guys, I need your help! I have released my school final major work and need playtesters to give it a spin and fill out a short google survey.
This would really help me as it is part of the requirements, the survey and game is on my page under 'Clyde'
Exciting news! Over the week I spent time adding to the overall map with new gameplay mechanics and features in the enviroment, even a new room! Not only that, there is now a way to actually win. Yes thats right, a very bare bones gameloop. (ver 0.3.1)
Since I haven't updated anything in a while, here's a beta stand in texture i used to make sure the enemy was facing forward in testing, drawn by myself of course. Pure art. His name is Pater Grafen.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Added a model and animation that I feel is closer to what I want for the enemy (ver 0.2.1)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
An icon to indicate what items you can pick up has been added, this has improved play-testers experience with reliably picking up objects. (ver 0.4.1)
(Last post continued) - Clyde is very close to completion and its 1.0 release, I just have to do some balancing, tie up the end of the game a bit better and of course I'm always open to comments and suggestions.
Have fun with ver 0.4.0, happy spooking!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After a lot of work, version 0.4.0 is out! There has been a complete overhaul of the map, giving more space to the mechanics I wanted to add in the past but was unable to due to the original maps limitations -
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