https://www.youtube.com/watch?v=d_CRjcUHuSw
Here's a preview of what I've done so far for the VR build of CLYDE, it's still early but a version will be available soon!
Sorry for the lack of sound, I didn't realise that it wasn't recording it.
Next up
After a lot of work, version 0.4.0 is out! There has been a complete overhaul of the map, giving more space to the mechanics I wanted to add in the past but was unable to due to the original maps limitations -
Since I haven't updated anything in a while, here's a beta stand in texture i used to make sure the enemy was facing forward in testing, drawn by myself of course. Pure art. His name is Pater Grafen.
Updated skybox and outside area coming in next version (0.2.4)
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
Hey! If you've played Clyde, feel free to fill out this short Google Survey. It's one of the requirements for the assignment, any feedback is appreciated, thank you!
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
An icon to indicate what items you can pick up has been added, this has improved play-testers experience with reliably picking up objects. (ver 0.4.1)
Added a quick-turn. Still have to play around with enemy + player speed.
I have implimented occlusion culling so that only what is in the players view is rendered, this will hopefully improve the preformance on lower end devices. (ver 0.4.1)












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