https://www.youtube.com/watch?v=d_CRjcUHuSw
Here's a preview of what I've done so far for the VR build of CLYDE, it's still early but a version will be available soon!
Sorry for the lack of sound, I didn't realise that it wasn't recording it.
Next up
Added a model and animation that I feel is closer to what I want for the enemy (ver 0.2.1)
An icon to indicate what items you can pick up has been added, this has improved play-testers experience with reliably picking up objects. (ver 0.4.1)
Updated skybox and outside area coming in next version (0.2.4)
@SlimeboxGames
is a Jolter to Watch and the dev behind My Slime Garden! Follow @SlimeboxGames
before the quest ends on June 9 and you'll get Coins!
Since I haven't updated anything in a while, here's a beta stand in texture i used to make sure the enemy was facing forward in testing, drawn by myself of course. Pure art. His name is Pater Grafen.
Slimes can adapt to their environment, where do you think this one lives?
Hey! If you've played Clyde, feel free to fill out this short Google Survey. It's one of the requirements for the assignment, any feedback is appreciated, thank you!
(Last post continued) - Clyde is very close to completion and its 1.0 release, I just have to do some balancing, tie up the end of the game a bit better and of course I'm always open to comments and suggestions.
Have fun with ver 0.4.0, happy spooking!
Join the insectoid swarm. We have fancy pools.
Exciting news! Over the week I spent time adding to the overall map with new gameplay mechanics and features in the enviroment, even a new room! Not only that, there is now a way to actually win. Yes thats right, a very bare bones gameloop. (ver 0.3.1)










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