Game
Verbal Void
5 years ago

https://www.youtube.com/watch?v=gAgT1eaYIM8

Hey there guys, and welcome for another #screenshotsaturday for the end of February.


YouTube
https://www.youtube.com/watch?v=gAgT1eaYIM8
youtube.com

In this update, I’m showing off the completed conversation battle system and the new background animations. This is a major milestone, as now HAVE NO MORE THINGS TO FIX UP! I keep saying I am done, but I always find something new to improve. But now really, I have nothing else to work on. So, with that, it’s now on to developing the story and then FINISHING THE GAME!

The new mechanics really help add more flexibility to the gameplay experience. Therefore, helping keep players engaged throughout the run time.

But yeah with that we are onto the story, and I’ll try to not spoil to much during the development of this phase.

Well see you guys next week!



0 comments

Loading...

Next up

So what development got done this week? Well, the focus has been on finishing off the new character art.

Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!

A new update as to what has been going on... Award Winner!

This week the focus was on balancing the game’s character statistics and adding locked Trap Doors. 

This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?

This week I've drawn some new Mega Attack preview sprites!

Introducing “Verbal Void” 

The new name for An Aspie Life: Beginnings!

This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.

Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!

Welcome back to another #sceenshotsaturday update!