Game
Hektika Elektronika
6 years ago

https://www.youtube.com/watch?v=IrRBSK8rvAY

So here's some footage involving the development of Hektika Elektronika. So far the environmental meat of the game is made, I just need to work on weapons and enemies, and then I'll be set for more flashy aspects of the game.

Hope you like so far.


YouTube
https://www.youtube.com/watch?v=IrRBSK8rvAY
youtube.com


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So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.

Kinda forgot to post it here. But hey,.= better late than never.

So here's some more progress on the game. I finally got the interactables done (with tofu blocks), and next up on my to-do-list is the enemies.

It's been fun so far reworking Wizmorf, and finally have the code organized enough to work with but we'll see.

So here's another clip of the game so far, I fixed a few of the bugs in it, as well as make some adjustments to the test level.

There are still a few bugs to fix, but so far at least, I can start making levels with what I got here.

#godot #platformer

So I've been trying to get around the Godot engine, and so far it feels like Unity but with a bit more stuff and a few things less. Didn't expect this much from a freeware engine, but I can say I'm learning, and working on something in the meantime. >vO

So for context, I was using a weird bootleg PS4 controller that used D-Input, and since Xinput's different from D-Input, I thought I'd be jumping with the square button rather than X.

I was wrong. o3o

#gamedev #godotengine #platformer

It's been a while since I posted any updates here, so sorry about that. But hey, I bring a new clip with progress on the sprites and stuffs. I did sprites, animated stuff, and spiced up the test stage, just so it didn't look so ugly.

Now to polish it.~

A bit of advice from me, if you're just getting into code. Comment on everything!

#godotengine #indiedev #platformer

So here I show more progress on Wizmorf's Tale.

I replaced the manual recharge to auto-recharge, added some effects to his spells and ground slam, and gave him some sound.

Save from a few tweaks, Wizmorf himself is done.

#platformer #godot #indiegame

New clip. Just got the mechanics for Wizmorf down. Now it's about making the sprites.

So to give a bit of an update, I decided to start the project from scratch, as I wasn't satisfied with how it was before. And I figured I'd draw Wizmorf with a bit of a refresh to make the style solid. He be strollin now.~