https://www.youtube.com/watch?v=IVZhKv4OdnI
365 days ago, An Aspie Life was released into the wild! So, on this first anniversary, I want to say thank you to all of you who followed that and the upcoming games development and of course played it. So, Thank you!
Next up
Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff
This week the focus was on balancing the game’s character statistics and adding locked Trap Doors.
Welcome back to another #sceenshotsaturday update!
Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!
This week I've drawn some new Mega Attack preview sprites!
A new update as to what has been going on... Award Winner!
This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?
This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.
Introducing “Verbal Void”
The new name for An Aspie Life: Beginnings!
Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!
0 comments