Game
The quest to save
6 years ago

https://www.youtube.com/watch?v=kjUZubewSFM

Here is a video of the update "Dead,fixed"


YouTube
https://www.youtube.com/watch?v=kjUZubewSFM
youtube.com


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Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

Steam Demo version 1.1.3 now Available on GameJolt

The fixed function is coming woth next update

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

I have been working ALOT and here is what I have done have:

A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

There going to be Update Delays, here is why: