Hello everyone, Vrglab here!
I wanted to take a moment to share a quick post-Next Fest devlog (even thought it is slightly late) — talking a bit about how things went, and what you can expect in the upcoming major demo update.
First of all, a huge thank you to the community and to Steam for all your support! Thanks to you guys, Fractured Balance has officially surpassed 1,000 players and reached over 300 wishlists! 🎉
To celebrate this milestone, here’s a look at some of the things you can expect in the next demo update

Major changes:
Finished the Tower defence system and enabled the UI interaction
Added Various Towers to automate Actions such as: Defending and Healing a core or Attacking enemies
Added more explorable levels
Swapped the old input system with a improved input system to enable configurable key bindings
Added a FPS Limit configuration to the UI (previously if vSync was turned off the FPS would be limited to 100 FPS by default with no way to change the limit)
Minor changes:
Fixed broken Translation files
Added Missing support for controllers in the backend of the game
Fixed clipping issues with the physics system
Fixed incorrect collision behaviour from coins
That’s all for now — thanks again for playing Fractured Balance! Your feedback means a lot and helps shape the game moving forward.
– Vrglab (Developer)













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