https://www.youtube.com/watch?v=Ks8otK76YPE
As promised a look at the bare bones of the level editor, It's taken two weeks to get this far with plenty more needed but it's starting to build up nicely.
At the moment you can build up rooms and use some of the tools. More to come later.
Next up
If you're wondering why the next build is taking so long. here is the answer.
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Buttons ver 2- jumpscare Test
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.















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