Game
MerFight
5 years ago

https://www.youtube.com/watch?v=KyeEfF8W618

Version 0.16.1 is live! Here's a rollback test on two different machines. (Most of my other rollback demos are two clients on the same machine.)


YouTube
https://www.youtube.com/watch?v=KyeEfF8W618
youtube.com


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Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.

Happy Halloween!

Here are three, free new costumes and some minor gameplay changes for #MerFight!

Some new screenshots! Aiming to leave early access on February 12th (or the week of)

Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)

Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)

#MerFight 0.49.4 is live! Quick video going over some of the changes! (Not shown but a first pass of Story Mode is done!)

ACTVI Online Tournament this Sunday: https://challonge.com/ACTVIMERFIGHT

I haven't touched MerFight is quite a awhile. I was working on a new character, but took a break to work on a new game instead: https://mattrified.itch.io/hafo

I decided to add a new costume for free in version 1.5.0 to celebrate #MerMay

Version 0.45.0 of #MerFight is live.

Mostly just visual changes. The hope is to improve visuals overall as well as help with fighter -> background contrast.

Version 1.2 of MerFight is live!

With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)

I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.

Version 0.44 of #MerFight is live! Here's a video going over some of the changes.