Next up
* Got all models redone * Implemented more responsive AI * Implemented Save/Load systems * Added Main Menu * UI overhaul Edit: Demo coming soon!
Here is a look at the hallway in the third level. I am working on level design and tweaking the lighting. So far its looking good.
Animations are being roughed out, but we have them for the pistol and the shotgun.
this is the over view of level 3 the map layout, the interior, and the hotel rooms
Roughing out the carbine model, lots of tweaks still need to be made, along with unwrapping and texturing π
this is our desktop monitor that i modeled
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
art comission.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game modelπΏ










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