https://www.youtube.com/watch?v=NG2P6mcAxMo
Cont. I have built a scene for the main menu already, and an in-game pause menu where the player can either quit or go back to the main menu. (All the sound in the video is in-game)
Next up
Updated skybox and outside area coming in next version (0.2.4)
After a lot of work, version 0.4.0 is out! There has been a complete overhaul of the map, giving more space to the mechanics I wanted to add in the past but was unable to due to the original maps limitations -
Since I haven't updated anything in a while, here's a beta stand in texture i used to make sure the enemy was facing forward in testing, drawn by myself of course. Pure art. His name is Pater Grafen.
Hey! If you've played Clyde, feel free to fill out this short Google Survey. It's one of the requirements for the assignment, any feedback is appreciated, thank you!
Exciting news! Over the week I spent time adding to the overall map with new gameplay mechanics and features in the enviroment, even a new room! Not only that, there is now a way to actually win. Yes thats right, a very bare bones gameloop. (ver 0.3.1)
An icon to indicate what items you can pick up has been added, this has improved play-testers experience with reliably picking up objects. (ver 0.4.1)
Added a model and animation that I feel is closer to what I want for the enemy (ver 0.2.1)
Hey guys, I need your help! I have released my school final major work and need playtesters to give it a spin and fill out a short google survey.
This would really help me as it is part of the requirements, the survey and game is on my page under 'Clyde'
(Last post continued) - Clyde is very close to completion and its 1.0 release, I just have to do some balancing, tie up the end of the game a bit better and of course I'm always open to comments and suggestions.
Have fun with ver 0.4.0, happy spooking!
Added a quick-turn. Still have to play around with enemy + player speed.
0 comments