https://www.youtube.com/watch?v=qbNklZcR9ZQ
Started making some animations for the new player model.
Next up
I don't have much to show for this week but I have been working on a melee combat system.
The project finally has a new name, "The Red Throne". I also plan to post these devlogs every week from now on.
This week I finished an enemy model and friend of mine has started working on the game as a composer for the soundtrack. I plan to have the ascension system functional for next week's devlog.
Quad Cubed 2 has now been officially changed to "The Red Throne" go check it out!
I apologise for the immediate and rather long hiatus but soon the game will no longer be Quad Cubed 2 and will instead star a new skeletal protagonist. Stay tuned for more soon.
Just finished the dialogue system this week.
"Our work is never over" they said.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Levels' maps.
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